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| bmb home : episode guide : series 2 |
[1] The White Mountains - 2090 AD Competitors are chosen to attend the Games in Germany. It is hoped that successful athletes will be able to infiltrate the Tripod City of Gold. Will and Beanpole are chosen, along with runner Fritz Eger. Henry is considered too valuable a strategic asset and must remain with the Freemen. [2] no title or dateline The competitors set out, but Beanpole's party is attacked by Tripods and he must join with Will and Fritz. Henry helps guide them to their destination, a slow barge that will take them to the Games. Will and Beanpole's attempts to help the ill wife of their captain Ulf lead to Will's arrest and overnight detention. [3] no title or dateline Beanpole rescues Will, but the barge and Fritz have departed without them for the sake of the mission. After a short delay the boys resume their journey with the help of two German girls. [4] no title or dateline At the Games, Beanpole is injured and loses his event. Will and Fritz, however, succeed. Beanpole promises to wait outside the City until winter in the hope of news or the boys' return. [5] no title or dateline Once in the City, Will finds it hard to behave as if he were Capped and it attracts opprobrium from other slaves as well as the strange alien Masters. Luckily the eccentric Master 468 finds his strangeness interesting. Fritz meanwhile is forced to work as a quarry slave. [6] no title or dateline Will uses his time and his Master's indulgence to learn more about the City and to try and find Eloise. Meanwhile Fritz plans to escape the slave pits and join the Power Elite, a group of privileged slaves intimately involved in the technological heart of the City. Pierre, a member of the Elite, is sympathetic to his interest, but Fritz is violently punished for daring to question his place. [7] no title or dateline Will and Fritz compare notes. Will's behaviour is attracting attention, notably from his roommate the exemplary slave Boll. However his Master suspects nothing, and Will learns the aliens have a physical weakness. He also finds Eloise, in suspended animation in the Hall of Beauty, destined to be revived in the far future on the Masters' home planet. Meanwhile Pierre reveals he is a Freeman plant, and helps Fritz join the Power Elite. However he dies before being able to pass on everything he has learnt. [8] no title or dateline Will earns the anger of his Master when one of the City's intelligences, the Cognosc, summons them both but wishes to see Will alone. It becomes clear that the Cognosc knows absolutely everything about the boys' mission, but is choosing to keep it to himself for his own reasons. Fritz finds life in the Elite difficult and narrowly escapes discovery. [9] no title or dateline The Cognosc, curiously sympathetic to Will's aims, reveals the Masters' plans to colonise Earth. After causing a power crisis in the City, he escapes into space. Will's Master, furious at the affront he has received, blames Will, and after consulting Boll, tries to examine his Cap. There is a scuffle and Will accidentally kills him. [10] no title or dateline Will panics and enlists Fritz's help; the boys make it appear that Master 468's death is suicide, and that Will has killed himself in remorse like a good slave would. Fritz helps Will escape from the City, but chooses to stay as there is more of value he can learn. [11] no title or dateline Beanpole, waiting outside the City, drags Will's body from the river and revives him. Will is traumatised at being back in the outside world, but the two set out to return to the Freemen. Attracting the attention of the Black Guards, the two take refuge in the circus run by the untrustworthy Ali Pasha. [12] no title or dateline Disguised as circus performers, the boys travel back towards the White Mountains. Rightly suspicious of Ali Pasha, they doublecross him and escape with his crew of unCapped youths, only to find that the Freemen's camp lies in smoking ruins. |
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— arjuna 2003 |